Legendary Master
Perhaps once in a millenium, a master of such great talent appears that he becomes the stuff of legends. These incomparable warriors have such great skill that their mere proximity is enough to inspire their comrades to new heights. Their ability is clearly unmatched by any other in their time, as they've learned virtually every fighting technique known to the monks. Great poets have been known to put aside their pens, brilliant artists to lay down their brushes, and gifted bards to smash their instruments after witnessing these martial geniuses in battle, for they realize that they themselves will never be able to produce such perfect beauty as they have seen.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.When using attacks with evasion, this unit gains a 30% bonus to defense up to a maximum of 90% Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.While defending against ranged attacks, this unit deflects all misses back at the target for half damage.This unit is able to stop it's enemies, leaving them unable to move or attack on their next turn. Additionally it slows their defensive retaliation (only usable on attack).This attack will all enemies adjacent to it at once. Each opponent defends seperately and it receives an 50% more damage for each adjacent enemy after the first due to the unbalancing nature of the attack (Only usable on attack. Use with caution, as the additional damage will not be included in damage calculations).This unit increases the damage dealt of adjacent allies of equal or lower level. The bonus is 15% for units of the same level plus an additional 15% for each level lower (level 5 units gain plus 15% damage, level 4 units gain +30% damage, level 3 units gain plus 45% damage, etc. Not Cumulative with leadership).This unit continues to hone its skills, even at max level, and has at least one non-default 'after max-level advancement'.
Information
Advances from: | True Master |
Advances to: | |
Cost: | 80 |
HP: | 84 |
Movement: | 6 |
XP: | 200 |
Level: | 5 |
Alignment: | lawful |
ID | Legendary Master |
Abilities: | deflection, skirmisher, inspire, leadership |
Attacks (damage - count)
fists melee | 10 - 8 impact | evasion marksman | |
furious assault melee | 8 - 5 impact | berserk marksman | |
headbutt melee | 15 - 3 impact | evasion slows | |
trip melee | 6 - 1 impact | evasion stops | |
spinning kick melee | 9 - 5 impact | roundhouse | |
chi bolt ranged | 9 - 5 arcane |
Resistances
blade | -10% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |